<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">export default /* glsl */`
#ifdef PREMULTIPLIED_ALPHA

	// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
	gl_FragColor.rgb *= gl_FragColor.a;

#endif
`;
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